How to load image preserving its original color

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psylux
Posts: 3
Joined: Thu Mar 20, 2008 4:55 pm

How to load image preserving its original color

Post by psylux »

I promise I've tried searching for this answer but the documentation seems occasionally lacking for F-Force (at least its poorly organized).

Originally I thought this was not possible or at least only possible with careful Photoshop palette indexing and colormap exporting - but I see that when Track Info displays, the cover art is loaded in full color irrespective of the Colormap.

Can I do this for any given Sprite? How?
Thanks.

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keycompton
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Posts: 104
Joined: Thu Aug 12, 2004 11:09 am

Post by keycompton »

Sprites within G-Force only appear as background images using the colors from the current colormap... Album artwork, however, is displayed as an "overlay" using a different technique.

For G-Force Gold / Platinum, using Sprites is you only option. For commercially licensed versions of G-Force, there is a way to write scripts that run graphic overlays, but this requires knowledge of G-Force Scripting, a commercial license code, the commercial version of G-Force, and any related licensing.

If you are interested in a commercial license, please contact SoundSpectrum using the "Contact Us" form within the "Support" section of the main web site.

http://www.soundspectrum.com/support/contact.html

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