I promise I've tried searching for this answer but the documentation seems occasionally lacking for F-Force (at least its poorly organized).
Originally I thought this was not possible or at least only possible with careful Photoshop palette indexing and colormap exporting - but I see that when Track Info displays, the cover art is loaded in full color irrespective of the Colormap.
Can I do this for any given Sprite? How?
Thanks.
How to load image preserving its original color
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- keycompton
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Sprites within G-Force only appear as background images using the colors from the current colormap... Album artwork, however, is displayed as an "overlay" using a different technique.
For G-Force Gold / Platinum, using Sprites is you only option. For commercially licensed versions of G-Force, there is a way to write scripts that run graphic overlays, but this requires knowledge of G-Force Scripting, a commercial license code, the commercial version of G-Force, and any related licensing.
If you are interested in a commercial license, please contact SoundSpectrum using the "Contact Us" form within the "Support" section of the main web site.
http://www.soundspectrum.com/support/contact.html
For G-Force Gold / Platinum, using Sprites is you only option. For commercially licensed versions of G-Force, there is a way to write scripts that run graphic overlays, but this requires knowledge of G-Force Scripting, a commercial license code, the commercial version of G-Force, and any related licensing.
If you are interested in a commercial license, please contact SoundSpectrum using the "Contact Us" form within the "Support" section of the main web site.
http://www.soundspectrum.com/support/contact.html