Problems with Sprites and Particles

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Hermes
Posts: 5
Joined: Mon Apr 01, 2013 12:01 pm

Problems with Sprites and Particles

Post by Hermes »

First off, I love this visualizer... it's absolutely amazing! I see great potential down the road, once I get my live act together and figure out the best way to display it (and have acquired the appropriate license.)

But, as for customizing… I'm an artist/musician; not a programmer/mathematician. Fortunately, the built-in toolbar should give me most of the control I need. There are a few areas where I'll have to get my hands dirty, but I can put that off for now.

My immediate concerns are what appear to be glitches in the application, and that is the purpose of this post. I'm having problems with Sprites and Particles.

a) The wrong Sprites are playing. For instance, I'll select Plasma and Saturn and set them to Shuffle, but instead I get Sailboat and Astronaut. I've 'stopped all', 'started' again, 'stopped all' again, clicked off 'Shuffle', restarted… I've quit and restarted the application, trashed the pref file… no dice. All variations give the same results. The wrong Sprites are playing.

b) As for Particles, no matter how many I deselect, they – seemingly – ALL play. I say 'seemingly', but I really like 'Self Destruct' and it never plays. Anyway, there are several that I just don't care for, and so I've deselected them, but those Particles play anyway, regardless of whether they are un-checked. Again, I went through all the same motions as with the Sprites… to no avail.

I am curious why both Sprites and Particles are not controlled in the same fashion that Waveshapes, ColorMaps, and FlowFields are. Having them under the 'Quick Control' menu (where you can select them from the pop-up menu) makes more sense, doesn't it? WaveShapes, ColorMaps, and FlowFields ALWAYS work properly. If checked, they play, if unchecked, they don't... Why not apply the same method to Sprites and Particles.

Also, wouldn't it be nice to be able to have the control to make Sprites fade from one to the other… not just controls to adjust Duration/Frequency , but the control to be able to specify a time frame over which one transitions to another? The way it is now, there is either a blank background or just an abrupt change from one to another.

And speaking of 'Duration' and 'Frequency', having some actual numbers attached to those sliders would make them more meaningful.

On the plus side, I also purchased Aeon, and I find the G-Force Toolbar/Interface MUCH more intuitive than Aeon's. I don't care for that at all. Kind of clunky.. is it just me?

At any rate, anybody have any ideas on how to fix my Sprite/Particle problems? At present, I'm running iTunes 11.0.2 on Mountian Lion 10.8.2. equipped with an Nvidia GeForce 210.

Hermes

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juxtiphi
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Post by juxtiphi »

Hi Hermes


I am trying to see if I am having the same issue, so far the stuff I have selected is the only stuff showing. Not having any troubles with the images either.

I am running windows 7, weird stuff happens to G-force.

I agree that the toolbar is a much better interface, why would I want to give up controlling G-force from another monitor. I am not good with keyboard shortcuts especially in the dark :wink:

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BTT
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Location: United Kingdom

Post by BTT »

Hello Hermes

There has been mention of this before, however I do not believe the issue was ever resolved.

http://www.soundspectrum-forums.com/vie ... php?t=7656

After viewing the thread, and you still have a problem then contact SoundSpectrum, and open a support ticket.

http://www.soundspectrum.com/support/contact.html


Regards BTT

Hermes
Posts: 5
Joined: Mon Apr 01, 2013 12:01 pm

Thanks

Post by Hermes »

BTT and juxtiphi, Thanks for your reposes. I've opened a support ticket and see where it goes. Just for a lark, I removed the factory Sprites from the folder and replaced them with my own Sprites. They still misfire. If I select #1 and #5, #2 and #4 play... strange. There has to be a fix for this.

rebeccas
Posts: 6
Joined: Tue Jun 18, 2013 12:47 am

Re: Problems with Sprites and Particles

Post by rebeccas »

If you add your own photos to Sprites like I do, in my experience it can take the program maybe 2-3 uses for your photo to pop up. I never knew if it had to do with the choice of music playing or the randomness of the algorithm itself.

Also if your Apple, Adobe Flash or Windows updates are out of date it definitely affects the visualizer outcome.

[quote="Hermes"]

a) The wrong Sprites are playing. For instance, I'll select Plasma and Saturn and set them to Shuffle, but instead I get Sailboat and Astronaut. I've 'stopped all', 'started' again, 'stopped all' again, clicked off 'Shuffle', restarted… I've quit and restarted the application, trashed the pref file… no dice. All variations give the same results. The wrong Sprites are playing.

Also, wouldn't it be nice to be able to have the control to make Sprites fade from one to the other… not just controls to adjust Duration/Frequency , but the control to be able to specify a time frame over which one transitions to another? The way it is now, there is either a blank background or just an abrupt change from one to another.

And speaking of 'Duration' and 'Frequency', having some actual numbers attached to those sliders would make them more meaningful.

Hermes[/quote]

jerohm
Senior Member
Posts: 421
Joined: Fri Jan 09, 2009 5:19 pm

Re: Problems with Sprites and Particles

Post by jerohm »

...Also, wouldn't it be nice to be able to have the control to make Sprites fade from one to the other… not just controls to adjust Duration/Frequency , but the control to be able to specify a time frame over which one transitions to another? The way it is now, there is either a blank background or just an abrupt change from one to another.

And speaking of 'Duration' and 'Frequency', having some actual numbers attached to those sliders would make them more meaningful.
Start setting:
Slideshow Interval time < Sprite(Transition + Duration)

For Example:
- Slideshow Interval time: 20
- Sprite Transition: 7
- Sprite Duration: 15


UI sliders offer limited precision... Editing the Preference File is easier

But be warned, Sprites add significant addition load... and their transitions are the particularly expensive.

rebeccas
Posts: 6
Joined: Tue Jun 18, 2013 12:47 am

Re: Problems with Sprites and Particles

Post by rebeccas »

jerohm wrote:


But be warned, Sprites add significant addition load... and their transitions are the particularly expensive.
This is the best way to use gforce, I appreciate it Soundspectrum, and I'd invest money in keeping it that way. Do you take donations? :)

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BTT
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Location: United Kingdom

Re: Problems with Sprites and Particles

Post by BTT »

Hello Rebeccas
rebeccas wrote:Do you take donations? :)
Here is a very easy way to help the cause: Buy either GF Gold or Platinum.

http://www.soundspectrum.com/g-force/upgrade.html


Regards BTT

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BTT
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Posts: 2228
Joined: Sun Jun 20, 2010 9:34 pm
Location: United Kingdom

Post by BTT »

Hello Rebeccas

rebeccas wrote:
Hey, I've got platinum and I've used it a couple of times.

You asked if SoundSpectrum accept donations, have just noticed in one of your other posts you already have purchased GF Platinum???


Regards BTT

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