How do you watch G-Force on your TV?
Moderators: BTT, andy55, b.dwall, juxtiphi
Thanks Frank, yes I LOVE them all!! The relaxing clouds, brilliantly visual spectrum responsive whitecap waveforms, the lovely wild psychedelia of gforce (ohhh myyyy), and the combination of non-pixelated lights and 3d qualities of aeon.
BTT, great site, sure brought back a whole lot of memories! I remember all that cool PET programming.. Only I was a few years younger when I started learning my programming on them. 2nd grade! I remember learning all the same things too, from the basics to the peeks and pokes. I was never as disciplined though to be releasing my own games, and what software I did make over the years, I made for myself. (Other than when employed to do so, of course)
BTT, great site, sure brought back a whole lot of memories! I remember all that cool PET programming.. Only I was a few years younger when I started learning my programming on them. 2nd grade! I remember learning all the same things too, from the basics to the peeks and pokes. I was never as disciplined though to be releasing my own games, and what software I did make over the years, I made for myself. (Other than when employed to do so, of course)
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- Posts: 2
- Joined: Wed Sep 21, 2005 5:59 pm
- Location: US of A
Just to bump the thread - I worked on the Commodore PET, in the Santa Clara factory. I owned serial number 1068 I think. I wrote a program to randomly select a song, invite me to play it and then drew a picture of a bong and offered me a hit. I'm sure the music list was Pink Floyd and related. LOL. I have been buying GForce since 2005.elf wrote:Thanks Frank, yes I LOVE them all!! The relaxing clouds, brilliantly visual spectrum responsive whitecap waveforms, the lovely wild psychedelia of gforce (ohhh myyyy), and the combination of non-pixelated lights and 3d qualities of aeon.
BTT, great site, sure brought back a whole lot of memories! I remember all that cool PET programming.. Only I was a few years younger when I started learning my programming on them. 2nd grade! I remember learning all the same things too, from the basics to the peeks and pokes. I was never as disciplined though to be releasing my own games, and what software I did make over the years, I made for myself. (Other than when employed to do so, of course)